Today’s the date I set for the release of Nekodeito on Steam, but it’s not happening today. The game is still very unfinished. I’ve had external problems but I feel the largest problem has been myself. This year circumstances have seen me realign my priorities and stop work on Nekodeito. The project is functionally abandoned, though I think about it all the time. For the next few years, I’ll be returning to University studies full time.
I’m glad for some things. I appreciate everyone who ever sent a message of support, all the new friends I made and all the people I got to work with. I’d proud that I didn’t take a dollar of crowdfunding money, and this isn’t another case of Kickstarter failure. I would like to return to this project one day but I don’t know when that will be.
I’ll keep the website online, and post pictures of Machiko on Twitter now and then. Until I come back to making Nekodeito, thanks, and see you later.